![]() ![]() For one thing, the game should be theoretically completable now (instead of causing hard locks and screeching in FE6 and softlocks and arbitrary resets in FE7).Īgain, I gave everything a quick look over to make sure nothing is obviously broken, but that's obviously a very quick check. Quite a few bug fixes are in this one if you're coming from the Release verson of v0.66 thanks to all of the people testing it out with FE7. The biggest addition is, obviously, the addition of FE8 support for random classes and recruitment. ![]() I'll be out of town over the long weekend, so I figure I'd release something before leaving so people can start messing around with it. Hopefully the issue is only with FE8, but if somebody wants to make sure I didn't break FE6 and FE7 at the same time, that would be helpful. Note: FE6 and FE7 should be able to continue using v0.99 without issues. ![]() I'll figure out what I broke when I come back, and hopefully will have a fix. It's a build from a little while back (the one I used to make the Monster Emblem screenshots with). Unfortunately due to the lack of time right now, I won't be able to fix it for a week, so if you're interested in FE8, please use this for now. EDIT: FE8 does seem to have a pretty major regression in Chapter 1 that I need to go back and fix (Thank you /u/Lorthiras for being the guinea pig >_<). ![]()
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